Difference between revisions of "Cyberspace"

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In contemporary theory the illusion of Cyberspace is explored in the [[Brain in a Vat]] concept. David Deutsch in The Fabric of Reality employs virtual reality in various thought experiments. Philip Zhai in Get Real: A Philosophical Adventure in Virtual Reality connects cyberspace to the platonic tradition, imagining a nation in which everyone is hooked up from birth to a virtual reality infrastructure, and observing: "Immersed in cyberspace and maintaining their life by teleoperation, they have never imagined that life could be any different from that." This [[Brain in a Vat]] argument conflates cyberspace with reality, while the more common descriptions of cyberspace contrast it with the "real world".
 
In contemporary theory the illusion of Cyberspace is explored in the [[Brain in a Vat]] concept. David Deutsch in The Fabric of Reality employs virtual reality in various thought experiments. Philip Zhai in Get Real: A Philosophical Adventure in Virtual Reality connects cyberspace to the platonic tradition, imagining a nation in which everyone is hooked up from birth to a virtual reality infrastructure, and observing: "Immersed in cyberspace and maintaining their life by teleoperation, they have never imagined that life could be any different from that." This [[Brain in a Vat]] argument conflates cyberspace with reality, while the more common descriptions of cyberspace contrast it with the "real world".
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==Related Terms==
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*[[Cybernetics]]
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*[[Cypernaut]]
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*[[Cyborg]]
  
 
==Links==
 
==Links==
 
*http://en.wikipedia.org/wiki/Cyberspace
 
*http://en.wikipedia.org/wiki/Cyberspace
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*http://en.wikipedia.org/wiki/Brain-in-a-vat
  
 
[[Category:Cyberspace]]
 
[[Category:Cyberspace]]

Revision as of 10:48, 6 November 2007